AI Insights · Timothy · July 2024
Top 5 Match 3 Games in Mexico: Q2 2024 Performance
Discover the performance trends for the top 5 Match 3 games on a unified platform in Mexico during the second quarter of 2024, including insights on downloads, revenue, and active users.
During Q2 2024, the top Match 3 games in Mexico showed varied performance trends in terms of downloads, revenue, and weekly active users. Here’s a detailed look at the top 5 games:
Empires & Puzzles: Match 3 RPG saw its revenue fluctuate throughout the quarter, peaking at approximately $15K in the final week of June. Downloads increased steadily from mid-April, reaching around 2.3K by the end of June. Weekly active users also showed an upward trend, rising from 9.9K at the beginning of April to nearly 10.7K by the end of June.
DRAGON BALL Z DOKKAN BATTLE experienced notable revenue spikes, with the highest at approximately $21K in late April. Downloads were particularly strong in the first and last weeks of the quarter, peaking at around 32K and 16K, respectively. The game maintained a robust active user base, with numbers fluctuating around 60K to 88K throughout the quarter.
Puzzles & Survival had a steady revenue performance, peaking at about $6K in mid-May. Downloads were highest in early June at approximately 3.5K, although they generally remained below 1K for most of the quarter. Active users saw a significant increase, reaching a peak of around 14K in early June before declining to about 8.6K by the end of the quarter.
WWE Champions generated a fairly consistent revenue stream, peaking at approximately $4.5K in early April. Downloads saw a significant spike in early June, reaching around 3.2K, and then stabilizing around 1.4K by the end of the quarter. Weekly active users fluctuated, peaking at about 6.4K in early June before settling around 4.4K by the end of June.
Puzzles & Chaos: Frozen Castle demonstrated strong growth in revenue, peaking at around $3K in early June. Downloads were particularly high in early June, reaching approximately 14.9K. The game also saw a consistent increase in active users, starting at around 14K in early April and peaking at approximately 33K by mid-June.
For more detailed insights and data, visit Sensor Tower.